Wrapper for the 'onelight' GLSL program.
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#include <shaderprogramonelight.h>
Wrapper for the 'onelight' GLSL program.
◆ ShaderProgramOneLight()
ShaderProgramOneLight::ShaderProgramOneLight |
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This constructor DOES NOT CREATE THE PROGRAM. Call create() before using any other methods.
◆ bind()
void ShaderProgramOneLight::bind |
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Binds the OpenGL program.
◆ create()
void ShaderProgramOneLight::create |
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Creates the program. Assumes an OpenGL context is bound.
◆ disableArrays()
void ShaderProgramOneLight::disableArrays |
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Disables all relevant arrays.
◆ enableArrays()
void ShaderProgramOneLight::enableArrays |
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Enables all relevant arrays.
◆ release()
void ShaderProgramOneLight::release |
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Unbinds the OpenGL program.
◆ setAttrNormalBuffer()
void ShaderProgramOneLight::setAttrNormalBuffer |
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int |
offset = 0 , |
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int |
stride = 0 |
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◆ setAttrPositionBuffer()
void ShaderProgramOneLight::setAttrPositionBuffer |
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offset = 0 , |
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stride = 0 |
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◆ setAttrReflAmbientBuffer()
void ShaderProgramOneLight::setAttrReflAmbientBuffer |
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int |
offset = 0 , |
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int |
stride = 0 |
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◆ setAttrReflDiffuseBuffer()
void ShaderProgramOneLight::setAttrReflDiffuseBuffer |
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int |
offset = 0 , |
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int |
stride = 0 |
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◆ setAttrReflSpecularBuffer()
void ShaderProgramOneLight::setAttrReflSpecularBuffer |
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int |
offset = 0 , |
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int |
stride = 0 |
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◆ setAttrShininessBuffer()
void ShaderProgramOneLight::setAttrShininessBuffer |
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offset = 0 , |
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int |
stride = 0 |
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◆ setUniformAmbientColor()
void ShaderProgramOneLight::setUniformAmbientColor |
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QVector3D |
color | ) |
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◆ setUniformCameraPosition()
void ShaderProgramOneLight::setUniformCameraPosition |
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QVector3D |
pos | ) |
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◆ setUniformLightPosition()
void ShaderProgramOneLight::setUniformLightPosition |
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QVector3D |
pos | ) |
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◆ setUniformMVP()
void ShaderProgramOneLight::setUniformMVP |
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QMatrix4x4 |
mat | ) |
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◆ setUniformSourceDiffuseColor()
void ShaderProgramOneLight::setUniformSourceDiffuseColor |
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QVector3D |
color | ) |
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◆ setUniformSourceSpecularColor()
void ShaderProgramOneLight::setUniformSourceSpecularColor |
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QVector3D |
color | ) |
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◆ mAttrNormal
int ShaderProgramOneLight::mAttrNormal |
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◆ mAttrPosition
int ShaderProgramOneLight::mAttrPosition |
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◆ mAttrReflAmbient
int ShaderProgramOneLight::mAttrReflAmbient |
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◆ mAttrReflDiffuse
int ShaderProgramOneLight::mAttrReflDiffuse |
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◆ mAttrReflSpecular
int ShaderProgramOneLight::mAttrReflSpecular |
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◆ mAttrShininess
int ShaderProgramOneLight::mAttrShininess |
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◆ mProgram
QSharedPointer<QOpenGLShaderProgram> ShaderProgramOneLight::mProgram |
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◆ mUnifAmbientColor
int ShaderProgramOneLight::mUnifAmbientColor |
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◆ mUnifCameraPosition
int ShaderProgramOneLight::mUnifCameraPosition |
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◆ mUnifLightPosition
int ShaderProgramOneLight::mUnifLightPosition |
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◆ mUnifMVP
int ShaderProgramOneLight::mUnifMVP |
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◆ mUnifSourceDiffuseColor
int ShaderProgramOneLight::mUnifSourceDiffuseColor |
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◆ mUnifSourceSpecularColor
int ShaderProgramOneLight::mUnifSourceSpecularColor |
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The documentation for this class was generated from the following files: