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Walls And Holes
1
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Functions | |
| QPoint | neighborOffset (SideDirection side) |
| neighborOffset Computes the offset for the coordinates of a neighbor of a tile. More... | |
| QVector2D | awayDirection (SideDirection side) |
| awayDirection Computes the "away" direction for a side on a tile, in XZ coordinates. More... | |
| QVector3D | normalDirection (SideDirection side) |
| normalDirection Computes the normal direction for a vertical side of a tile. More... | |
| M2M::Quad | makeTopQuadFragment (SideDirection side, QVector2D quadCenter, QVector2D minusQuadCenter, float minusQuadSize, M2M::ImageInfo quadImage, M2M::PhongInfo quadMaterial) |
| makeTopQuadFragment Creates a fragment of a top-facing quad. More... | |
| QVector2D M2M_Private::SideTools::awayDirection | ( | SideDirection | side | ) |
awayDirection Computes the "away" direction for a side on a tile, in XZ coordinates.
| side | The direction a side is facing. |

| M2M::Quad M2M_Private::SideTools::makeTopQuadFragment | ( | SideDirection | side, |
| QVector2D | quadCenter, | ||
| QVector2D | minusQuadCenter, | ||
| float | minusQuadSize, | ||
| M2M::ImageInfo | quadImage, | ||
| M2M::PhongInfo | quadMaterial | ||
| ) |
makeTopQuadFragment Creates a fragment of a top-facing quad.
| side | Which fragment? (there are 4!) |
| quadCenter | Center in XZ coordinates of the quad. The quad is assumed to be size (1, 1). |
| minusQuadCenter | Center in XZ coordinates of the quad that is subtracted. |
| minusQuadSize | Size of the subtracted quad (so it is assumed a square). |
| quadImage | Texture for the main quad. |
| quadMaterial | Material for the main quad. |
TODO: Preconditions.

| QPoint M2M_Private::SideTools::neighborOffset | ( | SideDirection | side | ) |
neighborOffset Computes the offset for the coordinates of a neighbor of a tile.
| side | The direction towards the neighbor. |
| QVector3D M2M_Private::SideTools::normalDirection | ( | SideDirection | side | ) |
normalDirection Computes the normal direction for a vertical side of a tile.
| side | The direction a side is facing. |

