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Walls And Holes
1
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#include "blockypolygontilemesher.h"
Functions | |
int | shouldDiagonal (const Tile *me, const Tile *center, const Tile *far, const Tile *left, const Tile *right) |
QPointF | lineHitsEdgeAt (const QLineF &line) |
Triplet< BetterPolygon, QVector< float >, QVector< bool > > | makeDiagonal (QPointF meA, QPointF meB, QPointF otherA, QPointF otherB, QVector< bool > dropWalls) |
QPointF lineHitsEdgeAt | ( | const QLineF & | line | ) |
Triplet<BetterPolygon, QVector<float>, QVector<bool> > makeDiagonal | ( | QPointF | meA, |
QPointF | meB, | ||
QPointF | otherA, | ||
QPointF | otherB, | ||
QVector< bool > | dropWalls | ||
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