Walls And Holes  1
blockypolygontilemesher.cpp File Reference
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Functions

int shouldDiagonal (const Tile *me, const Tile *center, const Tile *far, const Tile *left, const Tile *right)
 
QPointF lineHitsEdgeAt (const QLineF &line)
 
Triplet< BetterPolygon, QVector< float >, QVector< bool > > makeDiagonal (QPointF meA, QPointF meB, QPointF otherA, QPointF otherB, QVector< bool > dropWalls)
 

Function Documentation

◆ lineHitsEdgeAt()

QPointF lineHitsEdgeAt ( const QLineF &  line)
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◆ makeDiagonal()

Triplet<BetterPolygon, QVector<float>, QVector<bool> > makeDiagonal ( QPointF  meA,
QPointF  meB,
QPointF  otherA,
QPointF  otherB,
QVector< bool >  dropWalls 
)
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◆ shouldDiagonal()

int shouldDiagonal ( const Tile me,
const Tile center,
const Tile far,
const Tile left,
const Tile right 
)
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