Walls And Holes  1
blockypolygontilemesher.h
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1 #ifndef BLOCKYPOLYGONTILEMESHER_H
2 #define BLOCKYPOLYGONTILEMESHER_H
3 
5 
6 namespace M2M {
7 
9 {
10 public:
12 
13 protected:
14  QVector<Triplet<BetterPolygon, QVector<float>, QVector<bool>>> topPolygons(QVector<const Tile *> *);
15 
16 private:
17  void determinIfWallShouldDrop(QPointF a, QPointF b, float &height, bool &shouldDrop);
18 };
19 
20 }
21 
22 #endif // BLOCKYPOLYGONTILEMESHER_H
Definition: m2mtilemesher.h:14
QVector< Triplet< BetterPolygon, QVector< float >, QVector< bool > > > topPolygons(QVector< const Tile *> *)
Definition: blockypolygontilemesher.cpp:131
Definition: abstractpolygontilemesher.h:8
BlockyPolygonTileMesher(TileNeighborhoodInfo nbhd)
Definition: blockypolygontilemesher.cpp:5
Definition: abstractpolygontilemesher.h:10
Definition: blockypolygontilemesher.h:8