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Walls And Holes
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#include <abstractscene.h>


Signals | |
| void | sceneUpdated () |
| Emitted when the scene is changed. More... | |
Public Member Functions | |
| virtual | ~AbstractScene () |
| QSharedPointer< AbstractRenderer > | getRenderer () |
| Returns an AbstractRenderer for this scene. More... | |
| virtual SharedOBJModel | exportOBJ ()=0 |
Protected Member Functions | |
| virtual QSharedPointer< AbstractRenderer > | makeRenderer ()=0 |
| Creates an AbstractRenderer for this scene. More... | |
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inlinevirtual |
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pure virtual |
Implemented in SimpleTexturedScene.
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inline |
Returns an AbstractRenderer for this scene.
This is the correct way to retreive the AbstractRenderer associated to the scene. Subtypes of AbstractScene should not keep a pointer to their renderer.

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protectedpure virtual |
Creates an AbstractRenderer for this scene.
The scene should connect to the renderer's requestUpdate() signal appropriately.
Implemented in SimpleTexturedScene.

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signal |
Emitted when the scene is changed.
