1 #ifndef SIMPLETEXTUREDSHADER_H 2 #define SIMPLETEXTUREDSHADER_H 4 #include <QOpenGLShaderProgram> 7 #include <QOpenGLTexture> 98 #endif // SIMPLETEXTUREDSHADER_H void setAttrReflSpecularBuffer(int offset=0, int stride=0)
Definition: simpletexturedshader.cpp:77
void bind()
Binds the OpenGL program.
Definition: simpletexturedshader.cpp:39
void setUniformCameraPosition(QVector3D pos)
Definition: simpletexturedshader.cpp:106
void setUniformAmbientColor(QVector3D color)
Definition: simpletexturedshader.cpp:110
int mUnifAmbientColor
Definition: simpletexturedshader.h:92
int mAttrTexCoords
Definition: simpletexturedshader.h:86
int mAttrReflAmbient
Definition: simpletexturedshader.h:84
void setUniformSourceSpecularColor(QVector3D color)
Definition: simpletexturedshader.cpp:114
void bindUniformTexture(QOpenGLTexture &texture)
Definition: simpletexturedshader.cpp:123
void setUniformPointToLight(QVector3D pos)
Definition: simpletexturedshader.cpp:102
void create()
Creates the program. Assumes an OpenGL context is bound.
Definition: simpletexturedshader.cpp:9
void destroy()
Destroys the program. Assumes an OpenGL context is bound.
Definition: simpletexturedshader.cpp:34
void setAttrReflDiffuseBuffer(int offset=0, int stride=0)
Definition: simpletexturedshader.cpp:81
void setAttrReflAmbientBuffer(int offset=0, int stride=0)
Definition: simpletexturedshader.cpp:85
int mAttrPosition
Definition: simpletexturedshader.h:80
void setUniformSourceDiffuseColor(QVector3D color)
Definition: simpletexturedshader.cpp:118
int mUnifPointToLight
Definition: simpletexturedshader.h:90
QSharedPointer< QOpenGLShaderProgram > mProgram
Definition: simpletexturedshader.h:77
int mUnifSourceDiffuseColor
Definition: simpletexturedshader.h:94
int mUnifCameraPosition
Definition: simpletexturedshader.h:91
void releaseUniformTexture(QOpenGLTexture &texture)
Definition: simpletexturedshader.cpp:128
void setAttrTexCoordsBuffer(int offset=0, int stride=0)
Definition: simpletexturedshader.cpp:93
Wrapper for the 'onelighttexture' GLSL program.
Definition: simpletexturedshader.h:13
int mUnifSourceSpecularColor
Definition: simpletexturedshader.h:93
int mAttrNormal
Definition: simpletexturedshader.h:81
int mAttrReflSpecular
Definition: simpletexturedshader.h:82
void setAttrShininessBuffer(int offset=0, int stride=0)
Definition: simpletexturedshader.cpp:89
int mUnifMVP
Definition: simpletexturedshader.h:89
SimpleTexturedShader()
This constructor DOES NOT CREATE THE PROGRAM. Call create() before using any other methods...
Definition: simpletexturedshader.cpp:3
int mUnifTexture
Definition: simpletexturedshader.h:95
void setAttrNormalBuffer(int offset=0, int stride=0)
Definition: simpletexturedshader.cpp:73
void disableArrays()
Disables all relevant arrays.
Definition: simpletexturedshader.cpp:58
void setUniformMVP(QMatrix4x4 mat)
Definition: simpletexturedshader.cpp:98
void setAttrPositionBuffer(int offset=0, int stride=0)
Definition: simpletexturedshader.cpp:69
int mAttrReflDiffuse
Definition: simpletexturedshader.h:83
void enableArrays()
Enables all relevant arrays.
Definition: simpletexturedshader.cpp:48
int mAttrShininess
Definition: simpletexturedshader.h:85
void release()
Unbinds the OpenGL program.
Definition: simpletexturedshader.cpp:43